Gameloft — вакансии
- Product / Startup
- >5000
- 1999
- Львів, Харків
- GameDev, Mobile
Актуальные вакансии компании
- Adobe Photoshop
Under the guidance of the Marketing Asset Producer and under the artistic direction of the Lead 2D/3D artist, the Marketing 2D artist will create marketing images (banners, icons, and screenshots) for online shops and social networks on behalf of product managers, community managers and UA Managers.
About you:
- Perfect mastery of Photoshop;
- Solid artistic foundation (understanding of color, composition and lighting);
- Mastery of anatomy, perspective, architecture and industrial design;
- Photocomposition;
- Good visual culture in different fields (architecture, design, cinema, comics, games...);
- Versatile in terms of graphic universe and discipline (storyboarding / «paint-over» / illustrations / concept / industrial design);
- Attention to detail and speed of execution;
- Creativity;
- Experience/strive for promo & advertising assets development;
- Open-mindedness and curiosity.
Expected results:
- The incumbent must be attentive to detail and respect deadlines;
- The incumbent must be creative in the proposed executions;
- The incumbent must be able to solve visual problems creatively and effectively.
Responsibilities:
- Create Marketing materials for advertisement purposes following the Marketing team briefs: banners, interstitials;
- Participate in brainstorming, the conception of ideas;
- Vary and combine current graphical trends in different styles;
- Create and enhance assigned 2D or 3D graphic elements;
- Reinforce the atmosphere and visual impact of the packaging;
- Polishing 3D resources already modeled (characters, objects, backgrounds, etc.);
- Edit 2D and 3D images and manipulate image composition;
- Create conceptual sketches and illustrations of characters or environments;
- The process already created elements and produce a large number of formats according to different specifications (resizing, new layout, localization);
- Follow high-quality standards & timeline shared by the Marketing team.
- C#
- Unity
- C/C++
- Objective-C
- Swift
- Lua
- Python
- POSIX
- Qt
Gameloft is looking for the toughest Unity Game Developer.
As a part of our team, you will be responsible for creating visual content for the game and write code to implement all the game’s features and functionality, you will join the full development cycle of new technologies, as well as the support of existing ones.
About you:
- At least 2 years of experience in C# programming and knowledge of Unity engine;
- Knowledge of software architecture and object-oriented programming;
- 3D mathematics knowledge;
- Experience with multithreading;
- Teamwork, responsibility, deadline commitment;
- Good English skills (reading and writing).
Will be a plus:
- Programming experience on Mobile Devices and/or Consoles;
- Experience in video game programming or other 3D applications (personal projects/applications accepted);
- Knowledge of online communication and networking technologies;
- Experience in any of the following: C/C++, Objective C and/or Swift, Graphics Engines, AI, Scripting Languages (Lua, Python, etc.), QT, POSIX Systems.
Responsibilities:
- Plan and program the game according to the design specifications and the programming rules already in place;
- Contribute to the game’s design specifications and technical specifications;
- Integrate all elements of the game, including engine, gameplay, user interface, graphics/animations and sound;
- Design, build, and maintain efficient, reusable, and reliable code;
- Ensure the best performance, quality, and responsiveness of applications and games;
- Work alongside colleagues from all the other departments of the game team (2d and 3d graphic designers, game and level designers, a backend team).
- C ++
- Python
- Lua
- TypeScript
- Unity
- Unreal Engine
In light of strong partnerships with such glorious licensors as Disney, Illumination we are looking for the toughest C++ Developer.
As a part of Gameloft team responsible for creation and support of game engine and tools, you will join the full development cycle of new technologies, as well as support of existing ones.
About you:
- Practical programming experience in C ++ from 3 years in real projects;
- Knowledge of software architecture and object-oriented programming;
- 3D mathematics knowledge;
- Experience with multithreading;
- Teamwork, responsibility, deadline commitment;
- Good English skills (reading and writing).
Will be a plus:
- Programming experience on Mobile Devices and/or Consoles;
- Experience in video game programming or other 3D applications (personal projects/applications accepted);
- Knowledge of client-server communication and networking technologies;
- Experience with scripting languages (Python, Lua, Typescript, etc.);
- Experience in Unity / Unreal is welcomed;
Responsibilities:
- Plan and program the game according to the design specifications and the programming rules already in place;
- Contribute to the game’s design specifications and technical specifications;
- Integrate all elements of the game, including engine, gameplay, user interface, graphics/animations and sound;
- Design, build, and maintain efficient, reusable, and reliable code;
- Ensure the best performance, quality, and responsiveness of applications and games;
- Work alongside colleagues from all the other departments of the game team (2d and 3d graphic designers, game and level designers, a backend team).
- AppAnnie
- SensorTower
- Mobile Action
- AppsFlyer
As an ASO Manager, your main objectives will be to increase organic visibility and conversion rate of your game. You will be in charge of planning the ASO strategy from scratch and find new opportunities to grow your game.
About you:
- 1-3 years’ experience in ASO;
- Previously planned & implemented App Store Optimization strategies for mobile games of different genres, achieving significant app user base growth;
- Good understanding of ASO, including knowledge of app store algorithms, optimization methods and effective strategies for improving app stores performance and growing app installs;
- Strong analytical skills, including the ability to analyze statistical data to make optimization decisions, providing data reports analysis and case studies;
- Experience with app store optimization and analytics tools and software (AppAnnie, SensorTower, StoreMaven, Mobile Action, AppsFlyer etc.);
- Experience with project management, comfortable multi-tasking in a fast-paced environment;
- Ability to manage multiple projects and to identify and prioritize the ones with highest impact at lowest opportunity cost;
- Very strong interpersonal skills, including building relationships and collaborating with internal teams in remote locations, and with external vendors;
- Fluent in English;
- 2+ years in consumer marketing, ideally in online entertainment or social products;
- Knowledge and passion for video games from hardcore gamers titles to casual social games, and entertainment as a whole.
Organic visibility & Store conversion rate
- Build the ASO yearly roadmap in accordance to new releases and objectives set up by the Game team;
- Implement the keyword optimization strategy for all the markets: from keyword research to keyword analysis;
- Work alongside with translation team to localize the keyword strategy, visual and written assets for all markets;
- Work alongside with MAS team to make sure visual and written assets comply with store's guidelines and policies;
- Implement the A/B testing strategy from the beginning to end: build roadmap and hypothesis, create the assets, apply the tests and monitor closely impact on stores;
- Define and launch Promotional card/ In-app event cards in order to boost store performance and revenue;
- Apply for featuring and provide the deliverables requested by Partnership team on time each quarter;
- Take care of the submission of new visual and written assets on all the mobile platforms;
- Work alongside with UA manager to challenge the ASA strategy (if there is any) and improve your understanding of UA impact on organic performance;
- Monitor average rating to make sure the game is always above 4* and, if needed, challenge the in-app prompt strategy.
Reporting & Benchmark
- Conduct regular competitor’s benchmark and stay abreast of the latest ASO trends;
- Analyze experiments results and create post-mortem/case-study to share learnings with other teams;
- Monitor and report App store performance and other ASO metrics for all the consoles (Crashes, CSR, etc.);
- Discuss and share best practices with other ASO experts through monthly calls;
- Investigate and implement new hypothesis to find new ways to increase the organic visibility of your apps.
- Unreal Engine
- Unity
- Hammer
- UI/UX
- Figma
Game Designers hold a key role in the game development process being responsible for the player’s experience and pathway inside the game.
About you:
- Developing the game project vision with the Creative Director/Lead guidance.
- Taking creative ownership of the game features, from idea to the final execution.
- Creating GDD of the game’s new features. Updating / improving project documentation with its development on a regular basis.
- Taking an active part in the game prototyping and debugging; working with game/resource editors, graphics software, and scripting.
- Cooperating with other team members in the implementation process and bringing up ideas that will improve the quality of the game.
- Ensuring that the Player’s Experience reaches Gameloft’s level of quality and is at a decent competitive level.
Applicant Profile:
- Highly proficient in spoken and written English
- Understanding of game design fundamentals
- Passion for video games of various genres
- Deep knowledge of the mobile games market and PC/console games
- Perfect understanding of the game’s business models (F2P, premium, hybrid). Knowledge of in-game analytics
- Solid understanding of UX principles
- Basic (or higher) UI/UX and Figma skills
- Flexibility of the mind, pragmatism, and perfectionism
Preferred skills and background:
- 2+ years of game design experience (mid-core games will be a plus)
- Experience in scripting or visual programming
- Experience using game editors (e.g. UDK, Unity, Hammer)
- Experience working on game UI/UX
- Indie development experience or building mods for existing games
- Spatial imagination, ability to work with 3D graphics
- SQL
- Microsoft Excel
This is a position requiring a mix of strong economy and marketing knowledge with a passion for analytical game design and the emerging free-to-play business model.
About you:
- Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game;
- Strong econometrics skills;
- Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design;
- Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance;
- Understanding of client/server architecture and data collecting pipeline and mining.
Requirements:
- Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction;
- Mastery of Excel;
- Advanced understanding of SQL;
- Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones;
- Passion for games on all existing formats;
- Fluent written and spoken English, concise writing skills, full working proficiency Ukrainian.
Responsibilities:
- Defining the virtual products and their statistics with the development team;
- Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers;
- Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability;
- Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release;
- Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators.
- Adobe Illustrator
- Adobe Photoshop
- Figma
- Adobe After Effects
- Adobe Animate
We are looking for creative and impassioned 2D Artist/Animator. As a part of a cross-specialization team you will be involved in the exciting process of game creation and get the ability to contribute to the unique visual identity of up-to-date gamedev market products.
Responsibilities:
- Design and animate a variety of in-game assets in accordance with project requirements.
- Develop character, environment, and prop concepts.
- Create marketing assets, such as banners and related graphic materials.
- Adhere to established stylistic guidelines of the project and contribute to its continuous improvement.
- Work within a minimalistic and flat visual style, utilizing fun and bright saturated colors.
- Collaborate with team members to ensure the highest quality output for assigned tasks.
Skills & Requirements:
- Strong portfolio showcasing expertise in 2D illustration and 2D animation.
- Proficiency in 2D illustration techniques using Adobe Illustrator and Adobe Photoshop software.
- Familiarity with Figma is a plus.
- Proficiency in 2D animation techniques using Adobe After Effects and Adobe Animate software.
- Strong composition and drawing skills.
- Strong understanding of color theory.
- Capability to adapt to the project's visual style.
- Capacity to produce diverse sketches based on given themes.
- Effective communication skills.
- Proficiency in English at a B2 level.
- Bachelor’s degree in Fine Arts, Graphic Design, or a related field, or equivalent professional experience
- Adobe Photoshop
- Figma
- Adobe XD
- Adobe Flash
We are looking for a candidate who is passionate about video games and wants to work in the gaming industry and create new games that will be interesting to everyone.
UI Integrator will work closely with the art and dev teams to help integrate assets and create animations, and oversee the optimization of the app's resources.
About you
- 3 years + of experience in Mobile App UI Development / Markup Development / Unity UI Integration;
- Advanced knowledge of Photoshop;
- Knowledge of Figma or Adobe XD;
- Knowledge of design theory and understanding of graphic design;
- Ability to learn new technologies;
- Passion for video games;
- Intermediate English proficiency.
Would be considered a plus:
- Relevant portfolio;
- Solid gaming experience;
- Experience with Flash;
- Basic programming knowledge.
Responsibilities:
- Creation of a complex content architecture, development of an adaptive game interface using internal tools while maintaining visual quality;
- Control over the optimization of resources in the game;
- Creation of animations.
- Collaborate proactively with Game Designer, Art, Programmer teams to provide the best resource assembly solutions in UI Integration;
- Testing the game interface during its implementation and tracking technical shortcomings.
- Figma
- Adobe Photoshop
As a UI/UX Designer you’ll be responsible for player’s interactions with the game. You’ll be working and communicating with the whole team and design wireframes, draft animations, screen transitions and user flows for new game features.
We are looking for a candidate with a solid knowledge and understanding of mobile platform usability specifics. The candidate who is passionate about improving the user experience and is able to take risks and bring those improvements to the game.
About you
- Proficiency with user experience design;
- Solid experience with Figma;
- Experience with Adobe Photoshop;
- Knowledge of design theory and deep understanding of graphic design fundamentals: color theory, grid systems, composition, motion and interactivity etc.;
- Passion for video games;
- Intermediate English proficiency.
Would be considered a plus:
- Relevant portfolio;
- Solid gaming experience;
- Knowledge of game design theory.
Responsibilities:
- Creating a functional architecture and a visual identity of the game interface;
- Creating wireframes, animated prototypes, draft and final animations, screen transitions, user flows, UX documentations, UI guides;
- Collaborate proactively with Game Designer, Art, Monetization teams, and superiors in order to design comprehensive game systems;
- Reviewing and giving appropriate feedback to the implemented feature layouts.
We are looking for creative and impassioned 2D Artist Middle level or higher. As a part of a cross-specialization team you will be involved in the exciting process of game development and evolution, concept art and asset creation.
Directions of professional activity: 2D generalist (concept art, promo art, casual style)
About you
- Superior eye for light, value, color and composition;
- Solid knowledge of concept art and design principles;
- Good knowledge of casual/cartoonish art style and ability to work with it;
- Willingness to use 3D tools (as a minimum: 3d blocking at concept stage);
- Creativity, ability both to provide and realize original and fresh ideas;
- Flexibility (personal & professional);
- Willingness to work as a part of team (feedbacks, collaboration, deadlines);
- Passion for mobile video games.
Will be a plus:
- Advanced knowledge of 3D;
- Professional education (Fine Arts / Design);
- Basic knowledge of Unity;
- Understanding of mobile games market.
Responsibilities:
- Creating concept art of props, environment, isometric buildings and decor;
- Creation of icons, currencies and other UI assets;
- Creating of promo art (complex scenes, characters, bg etc);
- Collaborating with 3D artists: preparing concepts for 3d modeling, giving feedback etc.
Преимущества для сотрудников Gameloft
- Relocation assistance
- Team buildings
- Англомовне середовище
- Багатонаціональна команда
- Кава, фрукти, перекуси
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