GS Studio — вакансії

  • Outsource, Outstaff
  • 101-250
  • 2011
  • Limassol
  • Gambling / iGaming / Betting, GameDev, Mobile, Software Development & Hi-Tech, VR / XR, WEB / UI / UX

Актуальні вакансії компанії

Досвід від 5 років Lead Full-time Upper-Intermediate / B2 Є тестове завдання Remote
02.12.20241
Детальніше
  • Unreal Engine

We are searching for a Lead VFX Artist to play a crucial role in the creative journey of our MMORPG, designed for PC and Consoles.

Responsibilities:

  • Develop and implement stunning visual effects using Unreal Engine.
  • Collaborate closely with the design and development teams to integrate effects that enhance both the game's aesthetic and interactive elements.

Requirements:‍

  • Experience as a Lead VFX artist - 5+ years;
  • 2 years + of experience creating real-time VFX in Unreal Engine for games;
  • Familiar with an iterative process of VFX creation from draft and prototype to polished look;
  • Passion for the industry and an understanding of market trends and styles;
  • Have a portfolio to showcase.
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Досвід від 5 років Senior Full-time Intermediate / B1 Є тестове завдання Remote
02.12.20242
Детальніше
  • Unreal Engine
  • PBR
  • Substance Designer
  • Substance Painter
  • Blender
  • Maya
  • 3ds Max
  • Zbrush

We are a passionate and close-knit team dedicated to creating a visually stunning and immersive world for our action-adventure MMO project. We value creativity, an open mindset, cutting-edge technologies, collaboration, and a deep passion for gaming. As a Senior Environment Artist, you will play a pivotal role in bringing our fantasy universe to life. Your primary focus will be on creating locations from block-out stages to crafting modular kits and assets. You will work closely with designers and other team members to develop highly detailed elements and stunning locations.

Responsibilities:

  • Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
  • Plan and create assets, scuttering world objects, and dressing.
  • Crafting unique props, foliage, natural objects, and modular architecture kits.
  • Collaborate with the team to meet both artistic and performance goals, while maintaining consistency with the game’s vision.

Requirements:

  • Minimum of 5 years of experience as an Environment Artist in the game development industry.
  • A portfolio showcasing locations created in Unreal Engine.
  • Experience in planning and creating modular kits and locations.
  • Extensive experience with Unreal Engine, including asset implementation, scuttering tools (PCG, Errant Worlds), and a solid understanding of shaders.
  • Excellent understanding of PBR workflows.
  • Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
  • Good understanding of game metrics and how they apply to environment design.
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Досвід від 3 років Middle, Senior Full-time Intermediate / B1 Є тестове завдання Remote
02.12.20248
Детальніше
  • Unreal Engine
  • PBR
  • Zbrush
  • Maya
  • Blender
  • 3ds Max
  • Substance Designer
  • Substance Painter

We are a small and tight team passionate about creating a stunning and visually immersive world for our action adventure MMO project. We value an open mindset, creativity, cutting-edge technologies, collaboration, and passion. As an Environment Artist, you will play a key role in bringing our fantasy universe to life. Your primary focus will be on crafting props modular kits and dressing. You will work closely with designers and other team members to develop highly detailed elements and stunning locations.

Responsibilities:‍

  • Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
  • Plan and create assets, scuttering world objects, and dressing.
  • Craft unique props and modular architecture kits.
  • Collaborate with the team to ensure assets are optimized and seamlessly integrated into the game world.

Requirements:‍

  • Minimum of 3 years of experience as an Environment Artist in the game development industry.
  • A portfolio showcasing locations created in Unreal Engine.
  • Strong experience with Unreal Engine, including asset implementation, dressing, and shader optimization.
  • Excellent understanding of PBR workflows.
  • Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
  • Strong organizational and collaboration skills.
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Досвід не має значення Head / Chief Full-time Advanced / Fluent / C1 Є тестове завдання Remote
02.12.20243
Детальніше
  • Agile
  • Scrum

We are seeking an inspiring and visionary Chief Executive Officer to lead our project into its next chapter of growth and innovation. This is an extraordinary opportunity for a dynamic leader with a passion for driving strategic initiatives and steering a talented team toward achieving ambitious goals.‍

Responsibilities:

  • Strategic planning involves developing strategy for the project and the team working on them.
  • Team leadership includes guiding and mentoring a team of managers and specialists, fostering a culture of collaboration and accountability.
  • Process optimization focuses on improving operational workflows to enhance productivity, quality, and client satisfaction.
  • Cross-team cooperation with various teams, such as product development, technical departments, and art teams, to align their efforts with business needs and priorities.
  • Risk management entails identifying potential risks and issues in operational activities and designing mitigation strategies to minimize their impact.

Requirements:

  • Bachelor’s degree in Business Administration, Operations Management, or a related field (Master’s degree preferred).
  • Proven experience in team leadership, ideally within the gaming or technology sector.
  • Strong leadership and team management skills, with the ability to inspire and motivate a diverse team.
  • Proficiency in data analysis and problem-solving, with a strategic decision-making approach.
  • Hands-on experience with project management methodologies (e.g., Agile, Scrum).
  • Effective communication and interpersonal skills to foster cross-team collaboration.
  • Strong multitasking abilities, capable of meeting tight deadlines efficiently.
  • Passion for gaming and a deep understanding of the gaming industry.
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Досвід від 3 років Middle, Senior Full-time Intermediate / B1 Є тестове завдання Remote
02.12.20241
Детальніше
  • Unreal Engine
  • Substance Painter
  • Substance Designer
  • Blender
  • 3ds Max
  • Maya
  • Zbrush
  • SpeedTree
  • PBR

We are a passionate and close-knit team dedicated to creating a visually stunning and immersive world for our action-adventure MMO project. We value creativity, an open mindset, cutting-edge technologies, collaboration, and a deep passion for gaming. As an Environment Artist, you will play a key role in bringing our fantasy universe to life. Your primary responsibility will be creating beautiful natural assets such as rocks, cliffs, and foliage. You will work closely with our Art and Tech Art teams to achieve this vision.

Responsibilities:

  • Create natural assets (rocks, cliffs, foliage, etc.) based on art concepts and technical requirements in collaboration with the Lead Artist, Concept Artists, Technical Artists, and Art Director.
  • Ensure assets are optimized and integrated seamlessly within Unreal Engine.
  • Collaborate with the team to ensure assets meet both artistic and performance standards.

‍Requirements:

  • Minimum of 3 years of experience as an Environment Artist in the game development industry, with a strong focus on foliage and nature assets.
  • A portfolio showcasing game-implemented assets.
  • Extensive experience with Unreal Engine, including asset implementation and a solid understanding of shaders.
  • Excellent modeling, sculpting, and texturing skills using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush, SpeedTree).
  • Deep understanding of PBR workflows.

Nice to have‍:

  • Experience with Unreal Engine scuttering tools.
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Переваги для співробітників GS Studio

  • Work-life balance
  • Гнучкий графік роботи
  • Оплачувані лікарняні
  • Оплачувана відпустка
  • Регулярний перегляд зарплатні

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