
Pingle Studio — вакансії
- Outsource
- 251-500
- 2007
- Київ, Львів, Дніпро, Limassol
- GameDev, Mobile, VR / XR
Актуальні вакансії компанії
- 3ds Max
- Maya
- Blender
- Zbrush
- Adobe Photoshop
- Substance Painter
- Unreal Engine
As a 3D Environment Artist, you will be part of a team responsible for creating high quality 3D models. You will work closely with project art leaders and the art director. Your responsibilities will be to create assets or complex sets of assets, as well as integrate and customize them in UE5. Artists must be versatile and able to create both organic and hard surface assets.
Requirements:
- At least 3+ years of experience in creating environments / props / weapons in AA or AAA game development
- Have a good understanding of world building and scene composition
- Confident working with organic and solid surfaces
- Excellent knowledge of 3D packages such as 3DsMax, Maya or Blender
- Proficient in Zbrush, Photoshop, Substance 3D Painter
- Deep understanding of material creation processes
- Good experience with Unreal Engine for Environment Art
- Ability to work with craft tools to achieve artistic direction and visual accuracy
- Ability to adapt to changes and shifting priorities
- Understanding of working with tiled textures, trim sheets, unique scans and offset maps
- Portfolio is a must
Responsibilities:
- Creating high quality
- Integration of 3D assets into Unreal Engine 5
- Creating environments and sets based on concept art and references in close collaboration with the Art
- Director and senior team members to meet the artistic vision
- Collaborating with other departments to help create the best visuals
Will be an advantage:
- Experience in content optimization
- Traditional art education
- Unreal Engine
- UE Blueprints
- Python
- Houdini Engine
- HLSL
- GLSL
- MEL
- MaxScript
We are looking for an experienced candidate to strengthen our Tech Art team. We offer engaging tasks related to game development and porting. A key aspect of working with our team is the willingness to take on challenges.
Requirements:
- At least 3 years of experience as Technical Artist
- Expertise with Unreal Engine
- Good knowledge of scripting languages (Blueprints, Python)
- Deep understanding in performance optimization
- Knowledge of industry standard 3D packages
- Shader development skills
- Experience with procedural generation and Houdini
- Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics.
Responsibilities:
- Content and render pipeline optimization
- Material development
- Providing tools for artists
- Setup and maintenance of art content producing process
- Providing improvement and automatization pipelines
Will be an advantage:
- VFX basics
- Experience with consoles
- Knowledge of HLSL/GLSL, real-time rendering techniques, shader/material optimization
- Have experience with scripting languages Mel or Max Script
- Unreal Engine
- UE Blueprints
- C++
We are looking for an experienced Unreal Engine developer with strong UI/UX skills to join our team. You will be responsible for implementing interactive UI/UX experiences, developing game mechanics, and optimizing performance within UE4/UE5 projects. The work includes both new projects and support for existing ones.
ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.
Requirements:
- Commercial development experience in Unreal Engine 4 or 5.
- In-depth knowledge of Unreal Engine UI/UX systems (UMG, Slate, Widgets, Input).
- Practical experience in creating interfaces in Blueprints and/or C++.
- Good understanding of the driving architecture and core UE gameplay systems.
- Skills in debugging and optimizing the interface for target platforms.
- Confident written and spoken English, ability to work in an English-speaking environment.
Responsibilities:
- Development and support of game systems and mechanics in Unreal Engine.
- Design, implement and debug UI/UX (including HUD, menus, windows, inventory, dialogs, etc.)
- Creating UI using UMG, Slate, Blueprints, and C++ if necessary.
- Interaction with the design team to implement user-friendly and efficient interfaces.
- Optimize performance and memory of interface components.
- Work with a cross-functional team (designers, artists, technical specialists, QA).
- Maintaining high quality code, participating in code reviews, and adhering to project standards.
Will be an advantage:
- Experience in adapting UI for different platforms (consoles, mobile, PC).
- Knowledge of UX principles, adaptive layout, interface animations.
- Knowledge of the specifics of UI certification requirements (for example, for PlayStation, Xbox, Nintendo Switch).
- Participation in the release of at least one commercial project with a full-fledged UI.
- Experience in using the MVVM approach in UE 5.2+.
- Figma
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
- Unreal Engine
We seek a strong and talented Senior UI Artist to join our team and work on our ambitious ongoing projects.
Pingle Game Studio is a team of professional game developers with over 16 years of industry experience. We aim to reach and maintain a leading position among video game developers worldwide.
Currently, we are looking for a specialist to join a project from Epic Games – Fortnite.
ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.
Requirements:
- Strong UI Art and Graphic Design skills
- Experience in Motion Design and UI Art VFX
- Proficient in Figma, Adobe Photoshop, Adobe Illustrator, After Effects
- Experience in Unreal Engine: UI implementation (including materials and animations)
- 3+ years of experience in game development
- Deep understanding of the principles of composition, color theory typography, and visual hierarchy
- Ability to work with technical specifications and project documentation
- Ability to adapt to the established visual style
- Knowledge of usability principles
- Experience in creating UI animations and visual effects
- Extensive gaming experience and understanding of game mechanics
- Excellent teamwork skills
- Ability to visualize and present information
- Senior level or higher
Responsibilities:
- Development, Design, creation and maintenance of game UI art
- Design and rendering of graphic materials for the interface
- Animation and VFX for UI elements
- Implementation of UI in Unreal Engine with materials and animations
- Prototyping and creation of finalized UI mockups
- Development of icons, buttons, HUD elements and other UI elements
- Conducting UI research in competitive games and developing the best solutions
Will be an advantage:
- Experience working on AAA projects
- Constant monitoring of trends in game development
- Ability to quickly switch between tasks
- Understanding the key limitations of game engines
- Adobe Illustrator
- Adobe Photoshop
- Figma
Responsibilities
- Design illustrative assets and visual elements for use in game environments, UI, and promotional materials;
- Create and develop logos, signage, packaging, and a cohesive visual brand language across different game titles and products;
- Design badges, iconography, and marketing visuals that align with game narratives and brand identity;
- Apply a strong understanding of typography to craft engaging and legible compositions;
- Work primarily in Adobe Illustrator and Adobe Photoshop for asset creation;
- Use Figma to design other visual content, such as social media imagery, presentations, and internal visuals;
- Collaborate with other visual designers and game designers to ensure a consistent visual tone across projects;
- Respond to creative feedback and iterate on designs efficiently.
Required skills
- Proven experience as a graphic designer with a strong illustration portfolio;
- Demonstrated ability in logo design, typography, and brand identity development;
- Expertise in Adobe Illustrator and Photoshop, with working proficiency in Figma;
- Experience creating visual assets for games or interactive media;
- Knowledge of typography principles, color theory, and composition;
- Excellent communication and collaboration skills;
- Ability to use AI at work;
- Ability to work in a team.
Nice to have
- Experience designing for in-game UI or motion graphics;
- Background in working with cross-functional teams in the game or creative industry;
- Rich gaming experience.
- C++
- Unreal Engine
- UE Blueprints
- RenderDoc
- PIX
- Unreal Insights
We’re looking for a talented Game Developer with strong C++ skills and a deep understanding of game systems to join our team. This role involves working across both custom engine and Unreal Engine-based projects, with a focus on porting, optimization, and feature development for modern platforms.
ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.
Responsibilities:
- Contribute to porting and adapting custom game engines for current-generation hardware, including implementation of platform-specific systems (threading, networking, input, audio, etc.).
- Participate in the development and support of Unreal Engine projects, including gameplay systems, tools, and performance optimization.
- Read, understand, and extend large, legacy codebases while maintaining code quality and stability.
- Collaborate with a team of developers, designers, and QA in a fully English-speaking environment.
- Take ownership of technical challenges and work proactively to resolve them across a variety of engine architectures.
Requirements:
- Strong C++ development experience, especially in performance-sensitive game systems.
- Proven experience working with custom or proprietary game engines.
- Familiarity with Unreal Engine 4/5, including modules, Blueprints, and the build system.
- Solid debugging and optimization skills on at least one major platform (PC, PS5, Xbox Series X/S, or Switch).
- Ability to work effectively in a strictly English-speaking team – clear verbal and written communication is essential.
Will be an advantage:
- Experience with game porting and cross-platform development.
- Knowledge of console SDKs and platform compliance requirements.
- Familiarity with profiling tools like RenderDoc, PIX, Unreal Insights, or equivalent.
- Unreal Engine
- UE Blueprints
- C++
We are looking for an experienced Unreal Engine developer to join our team to contribute to the production and support of UE4/UE5-based games. A deep understanding of the engine’s internal mechanisms, experience in performance optimization, and the ability to work with a large code base are expected. The work includes both new projects and support for existing ones, with a focus on optimization, integration of functionality, and solving complex technical problems.
ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.
Requirements:
- Commercial development experience in Unreal Engine 4 or 5
- Good understanding of the driving architecture, basic UE systems (Gameplay Framework, AI, Animation, Replication, Input)
- Experience in implementing multiplayer mechanics in UE4/5: replication, RPC, authority model
- Practical use of GAS for combat or gameplay systems
- Advanced knowledge of Blueprints and experience in working with C++ within UE
- Proficiency in profiling (Unreal Insights, GPU Visualizer, static and dynamic analyzers)
- Experience in optimizing projects for one of the major platforms (PC, PS5, Xbox, Switch, Android or iOS)
- Ability to work in an all-English speaking team, fluent written and spoken English
Responsibilities:
- Development and support of game mechanics, tools and systems based on Unreal Engine
- Performance optimization, elimination of CPU/GPU bottlenecks, profiling
- Integration with platform services, SDKs and engine modules
- Work with Blueprints and native code
- Collaboration with a cross-functional team (game designers, technical artists, QA)
- Maintaining high code quality, adherence to internal standards and participation in code reviews
Will be an advantage:
- Experience with cross-platform development, porting and adaptation to mobile/console platforms
- Knowledge of the specifics of game packaging, CI/CD for Unreal Engine
- Understanding of platform certification requirements (TRC, XR, Lotcheck)
- Participation in the release of a commercial project will be a plus
- Maya
- Blender
- Unreal Engine
- Unity
- Python
- MEL
Our team is looking for a 3D animation lead who will combine technical skill, artistic vision, and leadership. You’ll be a key player in creating high-quality animation for international gaming projects – from mobile games to AAA titles. If you’re passionate about quality animation, want to influence the process, and lead a team to strong results, this is the role for you.
Requirements:
- 4+ years of experience in game development as a 3D animator, with participation in the release of high-quality projects (AA/AAA, or mobile).
- Proficiency in Maya, Blender, or similar tools.
- Experience with Unreal Engine or Unity, including animation integration.
- Deep understanding of anatomy, kinematics, and movement principles.
- Experience with motion capture – from shooting to retargeting.
- Knowledge of game animation systems: state machines, blend trees, procedural animation.
- Leadership skills: mentoring, team building, task evaluation.
- Technical literacy: understanding of pipeline, optimization, FPS/memory.
- Intermediate+ English for communication with clients and documentation.
Responsibilities:
- Manage a team of 3D animators (planning, feedback, growth).
- Creating animation of characters, creatures, props for game projects.
- Participation in the development of technical guidelines, pipeline, templates.
- Interaction with art directors, game designers, and engineers of clients.
- Integration of animations directly into the engine (Unreal Engine / Unity).
- Control of compliance with the artistic style and technical requirements of the project.
Will be an advantage:
- Working with Metahuman and facial animation pipelines.
- Experience in writing scripts/tools (Python, MEL) for automation.
- Participation in pre-production or R&D of new approaches to animation.
- OpenGL
- DirectX
- C++
- HLSL
- GLSL
- Vulkan
- Metal
- RenderDoc
- PIX
- Nsight
We seek a strong and talented Middle Render Developer to join our team and work on our ambitious ongoing projects.
Pingle Game Studio is a team of professional game developers with over 16 years of industry experience. We aim to reach and maintain a leading position among video game developers worldwide.
ATTENTION: Pingle Studio DOES NOT HIRE from the Russian Federation.
Requirements:
- Knowledge of OpenGL or DirectX;
- Solid knowledge of C++;
- Game development experience;
- Knowledge of one or more consoles APIs (Xbox, PS, Nintendo Switch);
- Knowledge of console APIs (one of Xbox, PS, Switch or all) Experience writing shaders in HLSL or GLSL.
Responsibilities:
- Porting the game’s graphics engine to PS5/XSX/Switch/Switch2. Optimising and fixing shaders on devices;
- GPU profiling on devices;
- Implement new graphics features;
- Integration of visual effects with logical game events.
Will be an advantage:
- Experience with Vulkan or Metal;
- Knowledge of PS4/PS5 Render API (GNM/AGC) Experience in porting, writing rendering engines for current consoles;
- Knowledge of performance optimisation on current generation consoles;
- Experience with profiling and debugging tools for graphics applications (RenderDoc, PIX, Nsight, etc.)
Pingle Studio invites a proactive Business Development Manager to join our talented team.
Pingle Game Studio is a team of professional game developers with over 17 years of industry experience. We aim to reach and maintain a leading position among video game developers worldwide.
What will you do:
- Develop net business sales to agreed sales targets;
- Execute business negotiations and contract processes;
- Cooperate with production teams to create pitches and proposals for partners, as well as ensure high-level performance in current projects;
- Identify opportunities for campaigns, services, and distribution channels to increase sales;
- Generate leads, search for new potential customers through different channels;
- Work with the Sales Lead to develop a communications plan for the market;
- Attend qualified trade conferences and provide on-stand support where the Company is exhibiting;
- Qualify all sales leads, provide value/benefit assessments and generate plans to close;
- Manage and control pricing and contractual issues according to company procedure;
- Track and synthesize trends and takeaways from global gaming markets and turn those insights into actionable approaches;
- Look for potential clients by growing, maintaining, and leveraging the industry network.
What do we expect:
- 2+ years of experience in the IT Game Dev (outsourcing, consulting, IT);
- Experience in pre-sales materials creation and sales support;
- A significant experience in dealmaking in the games industry;
- Strong presentation and communication skills;
- Highly goal-oriented mindset;
- Expert written and spoken English;
- Deep knowledge of PC/Console or mobile game production pipelines (both from the art and development sides).
Переваги для співробітників Pingle Studio
- English Courses
- Бухгалтерський супровід
- Кава, фрукти, перекуси
- Компенсація навчання
- Оплачувані лікарняні
- Регулярний перегляд зарплатні
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