Вакансія Lead Software Engineer C++ (Gameplay)
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Компанія: | Playrix |
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Домен вакансії: | GameDev |
Досвід роботи: | від 3 років |
Рівень спеціаліста: | Lead |
Рівень англійської: | Не має значення |
Тестове завдання: | Є тестове |
Зайнятість: | Full-time |
Релокейт: | Без релокейту |
Місце роботи: | Office, Remote |
Skills
- C++
- STL
- Godot
- Unreal Engine
- Cocos2D
- Defold
Опис вакансії
We have big plans for the growth and development of our projects, which is why we are looking for the strongest experts to join our development teams. Development teams are at the core of our company. They are the reason that our games have continued to grow and improve for 19 years.
The Lead Software Engineer is the driver of the technical development of a product who leads and develops the team in terms of architecture, quality, development culture, and engineering practices.
In each project we have the following areas:
- Feature: develop events and mini-games from scratch (ranging from various competitions to mini-games like Merge)
- Technical: optimization, technical stability support, SDK (reducing loading speed, memory consumption, etc.)
- Match-3 and meta: working with graphics and basic mechanics of the game (adding new functionality, refactoring and optimization)
This role requires relocation from Russia and Belarus to one of our offices or remote work from other countries (except Russia and Belarus).
Tasks
- People management: responsible for development, hiring/firing, team evaluation
- Development of processes within teams (both at the team level and at the level of the entire development of the project)
- Producing: solving complex technical problems on projects, developing solution architecture and ensuring rapid implementation
- Supervising the stability and quality of game software
- Carrying out code review and design review
- Programming and refactoring of game logic
Our stack
- Languages: C++, and Lua and Python for single tasks
- Graphics: OpenGL ES and Metal
- Our own engine, similar to Unity or Unreal, which we are constantly developing (read about our engine here)
- Advanced CI/CD, automated testing, code review processes and much more
Requirements
- At least one year of experience managing a team of programmers (3+ people)
- Experience in developing projects released in production
- At least 3 years of experience in developing commercial projects in C++
Preferred
- Confident knowledge of modern C++ 14/17 standards, as well as STL
- Experience working with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.)
- Experience developing casual mobile games
We offer
- Open communication and transparency in decision making, exchange of experience within teams
- A focus on code quality and reliability
- An emphasis on developing each specialist's product ideas Time to play the games that you're developing, so you can envision how this or that feature will work for the user
- The ability to switch out processes and approaches for more efficient ones without lengthy approvals or bureaucracy
- Clear opportunities for development into technical director, programming manager or project manager
Переваги співробітникам
- English Courses
- Relocation assistance
- Work-life balance
- Гнучкий графік роботи
- Допомога психотерапевта
- Компенсація витрат на спорт
- Компенсація навчання
- Медичне страхування
- Оплачувані лікарняні
- Освітні програми, курси
- Підтримка Covid-19
Про компанію Playrix
Playrix – міжнародний розробник мобільних ігор. Компанія входить до трійки найуспішніших розробників мобільних ігор у всьому світі, є найбільшим видавцем мобільних ігор в Європі, творець таких популярних ігор, як: Gardenscapes, Fishdom, Fishdom Solitaire, Manor Matters, Homescapes і Township, у які щомісяця грають понад 100 мільйонів людей.
Сайт компанії: playrix.com Рік заснування: 2004 Кількість працівників: 1001-5000 Тип компанії: Product / StartupКатегорії вакансії
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